Facebook game Fruit Ninja Frenzy will tie to iOS release
It won’t be long now before players are slicing away at fruit on their browsers as well as their iPhones. Fruit Ninja developer Halfbrick Studios
It won’t be long now before players are slicing away at fruit on their browsers as well as their iPhones. Fruit Ninja developer Halfbrick Studios
When SkyGrid founder Kevin Pomplun in 2005 first conceived the now patented “Information Velocity” technology used for his popular news consumption application, the mobile media
Tired of the overly corporate grind working for console developers and ad agencies, Bart Sokolowski and Przemek Bryl decided to spice up their lives by
For entertainment companies like HBO that have extraordinarily valuable libraries of content, getting movies and original programming into the hands of consumers is crucial. With
On Monday, Steve Jobs took the stage for Apple’s WWDC 2011 keynote. After going through all the juicy new details on Mac OS X Lion,
The iPad 2 might be a pretty sick machine for games, but it lacks capabilities that traditional video gamers crave – the power to play
The Twitterverse, like usual, had a lot to say about the iOS 5 announcement. There was grumbling from app developers that Apple had taken their
Today marks the start of Apple’s 2011 Worldwide Developers Conference, and at 10 a.m. Pacific Time, Apple CEO Steve Jobs will deliver his annual WWDC
Dave Metzener (@vesperdem), a software developer from Manchester, Missouri, has the Appolicious Top 10 Collector Badge with over 3400 apps in his app library. He’s
The iPad 2 has a lot of great features, but its on-board rear-facing camera is not really one of them. The lack of quality in
It seems Gameloft has found a winning formula for an iOS game: use a model everyone likes, charge a cheap subscription, and get ready to
Just as Starbucks tries to make the customer experience consistent throughout its 6,800 U.S. company operated stores, the company has similarly uniform standards for its