As a creative tool, Mazeus has some very cool things going for it. For starters, the app randomly generates mazes at specific difficulty levels. Additionally, it even boasts a custom maze generator, where you can choose the size of the X and Y axis; the number of layers; length of correct path; and complexity of the maze.
These creation-focused tools are, by far, the best draw of Mazeus. They offer something other maze-oriented apps do not. Unfortunately, they’re also the best draw to Mazeus because they’re basically the only thing worth seeing here.
There are no set levels in Mazeus, so there’s no way to beat the game, get through a maze faster than your friends or anything like that. The mazes themselves are crudely designed, and look like they were put together by someone with very basic programming skills. There are no backgrounds to speak of. While you’ll focus mostly on trying to guide a ball through a maze, it would be nice to see something other than an infinite black abyss in the background.
Mazeus has the right idea, at least. Its gameplay is solid, and it’s not hard to navigate through these very complex mazes, which is really make or break for a maze-oriented game. But the lack of extras or any visual flair or competitive feel to the game make it difficult to come back to. Given a little competitive oomph, Mazeus would be a blast to play. As it is, it’s an interesting tech demo to check out.