In Fusion Heroes, you control one of the many robots fighting for supremacy in the wake of the destruction of humanity. All that pathos about the death of mankind is unimportant, however. What’s really important is that you need to kill as many robots as possible.[sc name=”quote” text=”All that pathos about the death of mankind is unimportant, however. What’s really important is that you need to kill as many robots as possible.”]
The combat system of Fusion Heroes is obviously the bread and butter of the game – you face off, one at a time, against enemies that seek to obliterate you. However, combat isn’t just basic click and fire, no, no, no. Your targeting reticule hovers unceasingly, recoiling every time you fire your weapon. This causes you to need to time your firing to allow your reticule to refresh.
To make this all the more interesting, there are a number of ways to hit your enemy for damage, or otherwise mess him up. Yellow critical hits will rotate around the enemy, allowing you to time your shots so as to deal the most damage. Alongside this, purple circles rotate that will allow you to fire on the enemy’s weapon capabilities, allowing you to completely nullify their capability to fight back.
To make all this all the more confusing, you can summon up to three different types of units to aid you. Generally, they are a generic soldier type, a tank and a heavier DPS. These can be summoned with a cooldown, but the enemy can do exactly the same, forcing you into an odd stalemate wherein you’re not really actually using the minions to deal damage, but only to hold off the enemy’s. Couldn’t we all just get along?
With Fusion Heroes, there exists a rather simplistic crafting system – as a reward for defeating enemy robots, you get salvage in the form of Gems. Using these Gems, you can roll the dice and recruit new types of minions, or upgrade components of your robot / better weaponry. You can always re-roll your choice for a small fee of Gems as well, allowing you some limited ability to control what you’re getting.
This crafting system provides the necessary player advancement which allows you to compete at the higher levels. Without the skills and strengths given from new equipment, you wouldn’t have a lot of luck trying to fight the higher leveled missions.
Different weapons also confer different skills, abilities and even firing types. At the beginning, your basic cannon just fires where you tell it to.[sc name=”quote” text=”Different weapons also confer different skills, abilities and even firing types. At the beginning, your basic cannon just fires where you tell it to.”]
Eventually, you can unlock beam weapons that require charging up to deal monstrous amounts of damage, but force you to perfect your timing even more due to the low rate of fire endemic to needing to charge your shots.
All the myriad crafting and customizability options within Fusion Heroes allow the game to be incredibly deep, without being at all confusing. The art style is sublime, the tutorial simple and effective and the combat feels unique, while not being too out there.
It’s the perfect game to satisfy that itch of customization and destruction – plus, it has robots! What’s not to like?
[review pros=”The shooting mechanic is extremely satisfying to use. The timing of your shots syncing up with critical hits and weapons is very pleasing to shoot at.” cons=”The soldiers feel a bit useless – if they were gone nothing would be lost.” score=9]
[appbox appstore id1002105564]